Tiny Tank: A Desktop Aquarium is a customizable desktop aquarium game that I solo developed in Unity. In the game, players can purchase fish from an in-game store, which generate coins over time while idling. As players acquire more fish, their coin generation rate increases, enabling them to purchase additional fish and decor. Decor items act as money multipliers, boosting the coin generation rate of the tank. To ensure their fish stay healthy, players must feed them and clean the tank, neglecting these tasks will cause the fish to die. The game features time-based mechanics for coin generation, fish care, and inventory management, all of which were implemented using Unity and C#.