Sabrina Shelton is a software engineer and creative technologist specializing in embedded engineering, interactive media, and immersive development. She holds a Bachelor of Science in Computer Science and Mathematics and a Bachelor of Arts in Fine/Studio Arts from Pepperdine University.
Her engineering and embedded systems work has been showcased in international museum exhibitions across Italy, France, and the UK. She has developed custom interactive systems integrating BLE, network controlled LED lighting systems, and custom C++ firmware for large-scale installations. Some of her work can be seen in Liminal by Pierre Huyghe (2024) at Punta della Dogana in Venice and The Being by Marco Perego (2025) at the Centre Pompidou-Metz in France.
Sabrina was also the technical lead for Conference Cow (2025), a full-stack web application designed to streamline academic conference planning, now adopted by Pepperdine University faculty.
She is proficient in C++, C#, Python, and JavaScript/TypeScript, and React, with experience in tools such as Unity, Unreal Engine 5, TouchDesigner, and Git.
Domestically, her interactive projects have been featured at the Frederick R. Weisman Museum of Art (2023), where she became the first Pepperdine student to present a VR installation, and in earlier shows at the Palm Springs Art Museum (2017) and the Payson Gallery (2021). She led a benefit auction with the Surfrider Foundation in 2023 to support ocean conservation efforts and was awarded the Fogelson Award (2017).
She was also invited to speak at Pepperdine University’s Center for Teaching Excellence AI Camp (2023) for her thesis research on Artificial Intelligence and contributed to faculty-led AI research as part of Pepperdine’s Academic Year Undergraduate Research Initiative (AYURI).
Whether building embedded systems, shaping immersive worlds, or developing software products, Sabrina’s work continues to bridge technology and creativity on a global stage.